CS 5408: Game Theory for Computing


Resources

Textbook Information

This course has no textbook. However, we will follow a few reference books and some papers listed below:

Books (DRM-Free Electronic Copies available through MST Library)

  1. Game Theory: Analysis of Conflict, by Roger B. Myerson
  2. Game Theory and Learning for Wireless Networks, by Samson Lasaulce and Hamidou Tembine
  3. Lectures on the Theory of Games, by Harold W. Kuhn

Books (Accessible Electronic Copies for Free)

  1. Multiagent Systems, by Yoav Shoham and Kevin Leyton-Brown
  2. Algorithmic Game Theory, Edited by Noam Nisam, Tim Roughgarden, Eva Tardos and Vijay V. Vazirani
  3. Networks, Crowds and Markets, by David Easley and Jon Kleinberg
Students can also download books written by Ariel Rubinstein for free in this link. The list of relevant books for this course offering includes

References for Programming Assignments


Relevant Articles (for Self Reading and Case Studies)

Decision Theory:

  1. S. N. Afriat, "The Construction of Utility Functions from Expenditure Data," International Economic Review, vol. 8, no. 1, pp. 67-77, 1967.

Basic Models and Solution Concepts:

Dynamic Games:

Mechanism Design:

Coalitional Games:

Advanced Solution Concepts: